The Standard Nichirin Katana is the safest starting weapon in Slayers 2 — reliable hitbox, no prerequisites, available immediately. Hold it until a regional katana shop offers a clear upgrade; do not chase exotic drops in your first week.
The Starter: Standard Nichirin Katana
Every Slayer path begins here. Its hitbox is forgiving, its damage scales acceptably into the mid-game, and it costs nothing. Weapons in Slayers 2 modify your M1 damage and sword stat — the basics matter more than the exotic suffixes until you know your build.
Katana Shops Across the Map
Regional shops stock the upgrade ladder (see the map guide for locations):
- Windy Peak — starter stock, dirt cheap
- Bamboo Grove Sanctuary — mid-tier blades for the waterfall-grind stretch
- Late regions — endgame-priced weapons (待确认: shop inventories are still being catalogued by the community)
Weapon Effects to Know
Weapon passives follow the series' established patterns — blades that boost breathing damage by a percentage, blades that add raw sword stat, demon-side weapons that enhance M1 output. The documented example family from the series: Sound Katanas adding +5% breathing damage and +4 Sword. Slayers 2's exact catalogue lives in the official Trello data (待确认: full Part 2 weapon table is being transcribed; numbers on this page will follow the confirmed table).
Our Starter Advice
- Buy nothing until Level 25 — your first breathing style is worth more than any early weapon.
- Upgrade once, before the Iceveil stretch — the cold zone's Yeti fight punishes under-leveled blades.
- Check passives against your build — a breathing-damage blade only matters if you have a breathing style worth scaling.